Clear the concrete labyrinth — procedural textures — no quarter
CONTROLS
WASD move • SHIFT sprint
←→ or MOUSE drag / click to lock
CLICK / SPACE shoot • M map
MISSION
6 hostiles patrol the maze. Hunt them through textured corridors. Watch the minimap — red dots are enemies. Floor and ceiling are textured. Find them all. Don't die.
Tip: Strafe around corners. Enemies bleed and flash when hit.
Audio is procedural (WebAudio). No external files. Best with headphones. Click canvas after start to lock mouse.
WASD + Mouse • Wolfenstein-style raycasting • All textures generated on canvas